Compiling FLIP Fluids for Blender 2.81 (Windows x64)

Screenshots and notes as l compiled this add-on, for Blender 2.81

Compiling FLIP Fluids for Blender (Windows x64)


Master flip fluids file downloaded from Github – click here    samples click here

Visual Studio 2017 Community Edition 15.9.17 – click here

CMake-gui  3.16.0-rc04 – click here

Windows 10 x64

Nvidia Cuda 10.1 + OpenCL 1.2 installed














































After a lot of issues with the process above, l discovered below and successfully got the addon compiled


5 days, and still baking a example scene at 400 resolution!!!

Cascading Water Feature scene





Portland Opera

Some video clips created using the awesome Canon EOS RP with the EF 28-135mm USM lens handheld.




OctaneBench – Benchmark results

I use primarily Nvidia GPU cards for rendering, some ML, Cuda projects etc – and occasionally run benchmarks on the cards l have on different workstations for comparison.

Using OctaneBench – click here to download – here are some results. I used OctaneBench 4.00c

GTX970 4GB Desktop PC     94.16











GTX1060 6GB – on Alienware 17R5 Laptop   91.31










GTX 1080 8GB – Desktop PC – 147.30











Seems a bit odd to me that a GTX1060 is beat by a GTX970, but that might be because of the mobile vs desktop version? , l am pretty sure l have ran other tests posted on this website showign a GTX1060 exceeding a GTX970


QuadQuadro M600M 2GB   21.23