Screenshots and notes as l compiled this add-on, for Blender 2.81
– Compiling FLIP Fluids for Blender (Windows x64)
Master flip fluids file downloaded from Github –
click here samples click here
Visual Studio 2017 Community Edition 15.9.17 – click here
CMake-gui 3.16.0-rc04 – click here
Windows 10 x64
Nvidia Cuda 10.1 + OpenCL 1.2 installed
After a lot of issues with the process above, l discovered below and successfully got the addon compiled
5 days, and still baking a example scene at 400 resolution!!!
Cascading Water Feature scene
Some video clips created using the awesome Canon EOS RP with the EF 28-135mm USM lens handheld.
Pictures: – Camera 7DM2 Canon 70-200 L Glass and Tamron 18-400mm
I use primarily Nvidia GPU cards for rendering, some ML, Cuda projects etc – and occasionally run benchmarks on the cards l have on different workstations for comparison.
Using OctaneBench –
click here to download – here are some results. I used OctaneBench 4.00c
GTX970 4GB Desktop PC 94.16
GTX1060 6GB – on Alienware 17R5 Laptop 91.31
GTX 1080 8GB – Desktop PC – 147.30
Seems a bit odd to me that a GTX1060 is beat by a GTX970, but that might be because of the mobile vs desktop version? , l am pretty sure l have ran other tests posted on this website showign a GTX1060 exceeding a GTX970
QuadQuadro M600M 2GB 21.23
Click here for the download link from github
Click here for Blender Physics page
I renamed the extracted zip file folder to BFFM for quicker typing.
Below are my compilation screenshots , running from a terminal using Linuxmint.