Tried out the latest versions of Adobe Creative cloud – CC, and l must say l am impressed over the new features and capabilities compared to the former Photoshop CS6, Lightroom etc.
Had about 16Gb 7800 files of HD/UHD pictures and videos from a recent vacation, using 3 cameras – 7DM2, Sony A7 and for UHD 4K videos the Panasonic Lumix G85 – Unfortunately l could not get Adobe CS6 Photoshop using Camera Raw 9.x.x to accept the Lumix RW2 [I only shoot pictures in RAW] images, and using the versatile Adobe DNG converter – which works – was a workflow step l didnt want to go through.
Solution, l downloaded a trial version of Adobe CC Photoshop, which came witht he laterst Camera Raw 10.x.x and both Photoshop/Lightroom opened and processed all Lumix files seamlessly.
Final space cost and rendered frame one, as of 5/29 6am [frame 0 rendered in 2.5 mins]
After 60 frames l got….
Some Log entries:
28-May-2018 23h12m33s COMPLETE Update Marker Particle Velocities
28-May-2018 23h12m33s BEGIN Delete Saved Velocity Field
28-May-2018 23h12m33s COMPLETE Delete Saved Velocity Field
28-May-2018 23h12m33s BEGIN Advect Marker Particles
28-May-2018 23h12m55s COMPLETE Advect Marker Particles
28-May-2018 23h12m55s BEGIN Update Fluid Objects
28-May-2018 23h12m55s COMPLETE Update Fluid Objects
*** Time Step Stats ***
Fluid Particles: 48044598
Fluid Cells: 7162540
Diffuse Particles: 11995192
Pressure Solver Iterations: 185
Estimated Error: 3.84183e-007
Step Update Time: 161.546
*** Frame Timing Stats ***
Update Obstacle Objects 0.000s 0.0% |
Update Liquid Level Set 38.922s 5.4% ||||
Advect Velocity Field 84.487s 11.6% |||||||
Save Velocity Field 2.262s 0.3% |
Calculate Surface Curvature 99.262s 13.6% |||||||||
Apply Body Forces 0.573s 0.1% |
Apply Viscosity 0.000s 0.0% |
Solve Pressure System 200.169s 27.5% |||||||||||||||||
Constrain Velocity Fields 4.435s 0.6% |
Simulate Diffuse Material 73.749s 10.1% |||||||
Update Marker Particle Velocities 38.413s 5.3% ||||
Delete Saved Velocity Field 0.088s 0.0% |
Advance Marker Particles 63.663s 8.8% ||||||
Update Fluid Objects 0.000s 0.0% |
Output Simulation Data 1.887s 0.3% |
Generate Surface Mesh 119.589s 16.4% ||||||||||
Frame Time: 727.5
Total Time: 161269
So far l have only been able to render up to 149 frames, then l get a cuda out of memory crash. I use both a GTX970 with 4Gb and a GTX1080 with 8Gb, l’ve tried with both and with each cards. Will keep you updated, meanwhile heres a render of the 149 frames
Handheld recording using the versatile LG G5 Smartphone
Notes, screenshots and results using, installing, testing Nvidia Cuda on Linuxmint 18.1
“CUDA is a parallel computing platform and programming model invented by NVIDIA. It enables dramatic increases in computing performance by harnessing the power of the graphics processing unit (GPU).“
- Puget systems
- nVidia devtalk
- NVidia CUDA
- SimpleScreenRecorder – awesome! used to create the video below of nbody simulation
sudo add-apt-repository ppa:maarten-baert/simplescreenrecorder
sudo apt-get update
sudo apt-get install simplescreenrecorder
Tests done on my custom built Workstation PC as well as Alienware 17 laptop – all GPU specs below.
Quick comparisons [not the focus of this post] :):
- Puget systems laptop, with a GTX 980M 8Gb – 91 billion int./sec, 1819 Gflops
- My Alienware 17 with a GTX 860M 2Gb – 43.3 b.i.p.s, 866 Gflops
- My workstation with a GTX 970 4Gb -> 146 b.i.p.s, 2919 GFlops.
Screenshots in no particular order.
Below result from Puget Systems test on their laptop, for comparison
Below my results