This is still baking, so far 60Gb bake files and climbing at 334 out of 501 frames. Domain resolution used – 500 – ie High Quality.
Bake files grew from 55Mb [frame 1] to currently 277Mb [frame 333] !
Will update on the progress and final render.
and finally… after almost 2 days baking non stop…..
Below shows me trying to render one single frame and yet getting out of CUDA memory error.
I’m using a GTX1080 with 8Gb VRAM, on a i7 Quad core PC with 32Gb RAM
Switching to a CPU render and the results are below.
Time taken 1 hour for frame 348
Until l can find a quicker way to render each frame, by cuda which is usually faster especially since l have access to about 3000+ cuda cores collectively on my core workstation, l will give this project a rest for now.
I tried command line blender rendering of frames 16, 348 with my 8gb gtx1080 / l get the cuda error as the gpu ram used reached about 7gb out of the 8gb,
Currently rendering the first 200 frames as shown below.
Here are surprising results generated from the new Blender Benchmark under its Blender Open data website program.
Quick summary/my findings:
less render time running Linux [LinumMint] than under Windows 10 [all things turned off], same hardware
Linux run: Workstation with GTX1080 8Gb, GTX970 4Gb, 32Gb RAM, Quad core Intel processor. No SSD
Same hardware as above but run under Windows 10
Ran on same hardware, only using the GTX1080 8Gb , under Linuxmint – impressive resuly showing in my view and from cuda/nvidia research l did that the 4Gb of the 2nd graphics card limits the performance.
So far l have only been able to render up to 149 frames, then l get a cuda out of memory crash. I use both a GTX970 with 4Gb and a GTX1080 with 8Gb, l’ve tried with both and with each cards. Will keep you updated, meanwhile heres a render of the 149 frames
OpenEXR half float files, in [16-bit] 4096 x 2160 pixels.
Pictures have been shot using the (4k native sensor) fantastic Sony F65 camera.
The raw files were converted with Sony software to OpenEXR, using ACES color.
We then converted these with OpenColorIO to Rec709 “scene linear” which we further used for the movie pipeline.