Invisible Box – Flip Fluids Add-on Fluid Simulation – Blender
Music: Ardi Rida – Hope DanceEDM
Discovered this free but very good Benchmark software – Catzilla – Click here for the download website.
Here are my various PC results.
A17 laptop – GTX860M [4 years old]
PC with 2xGTX560Ti [recent build]
PC with GTX1080 8G + GTX970 4G [ 5 year old PC , i7 2600K at 3.4Ghz 32Gb ram with new Nvidia cards]
Quick summary/my findings:
- less render time running Linux [LinumMint] than under Windows 10 [all things turned off], same hardware
- SSD’s help
Linux run: Workstation with GTX1080 8Gb, GTX970 4Gb, 32Gb RAM, Quad core Intel processor. No SSD
Same hardware as above but run under Windows 10
Ran on same hardware, only using the GTX1080 8Gb , under Linuxmint – impressive resuly showing in my view and from cuda/nvidia research l did that the 4Gb of the 2nd graphics card limits the performance.
Home PC #2 Results below, newer PC, no SSD, 2 x GTX560Ti
Below results from Alienware 17 [4 years old] with Samsung Evo 500Gb SSD, GTX860M
Tried out the latest versions of Adobe Creative cloud – CC, and l must say l am impressed over the new features and capabilities compared to the former Photoshop CS6, Lightroom etc.
Had about 16Gb 7800 files of HD/UHD pictures and videos from a recent vacation, using 3 cameras – 7DM2, Sony A7 and for UHD 4K videos the Panasonic Lumix G85 – Unfortunately l could not get Adobe CS6 Photoshop using Camera Raw 9.x.x to accept the Lumix RW2 [I only shoot pictures in RAW] images, and using the versatile Adobe DNG converter – which works – was a workflow step l didnt want to go through.
Solution, l downloaded a trial version of Adobe CC Photoshop, which came witht he laterst Camera Raw 10.x.x and both Photoshop/Lightroom opened and processed all Lumix files seamlessly.
Updating to the latest cuda development toolkit on Linuxmint 18.1 [with a GTX 1080+970]
First, update to R390 Driver
sudo dpkg -i cuda-repo-ubuntu1704-9-1-local_9.1.85-1_amd64.deb
sudo apt-key add /var/cuda-repo-9-1-local/7fa2af80.pub
sudo apt-get update
sudo apt-get install cuda
Just updated to the latest release of Renderman, and support for Maya 2016, in order to run a test render from the latest issue of 3d Artist #90
current version is 21.7
Check out below:
Below are interim pictures and notes as l work on using open source tools [ Open street maps, blender etc] and non open source software [ESRI Cityengine, Autodesk Maya] to attempt making a 3D model of downtown Portland Oregon.
I first got interested in something like this while exploring Kludge City Procedural Model MEL Script, written for Autodesk Maya by Ed Whetstone. Click here for his website. To use his MEL scripts, simply copy the downloaded scripts from his website to your Maya scripts folder, in my case to:
My goal is to create a 3D animated video clip flythrough video, using either Blender or Maya, using a basic looking 3d model of an easily recognizablle of downtown Portland, Oregon – not very 3D detailed, just basic building models with extruded heights to start like you see on Google Earth / Microsoft Bing Maps.
This post will be updated as more progress is made.
KludgeCity from Autodesk Maya 3d Software
This powerful program uses a lot of memory and CPU, so be prepared if you use it – below shows it chewing up 6Gb out of my laptops 24Gb. Sometimes l have had to manually using windows task manager kill the cityengine process as well as Maya when the program seems frozen.
With Cityengine, wait a bit for the computations to complete. If the windows cursor is a simple spinning circle after a long while, then its most likely the program is stuck and needs to be restarted.
- created below in Cityengine
- Learnt more on using Cityengine using the ESRI tutorials [data/pdf] found here. [click]
- Found this link. Oregon geospatial data library
- still searching for a small file shapefile of downtown Portland with the height attributes
Below is the settings for using Pixars renderman as installed on my laptop with CityEngine
below is with some heights applied, something is still wrong with the CE rule script.