Blender

Blender Open Data

I’ve used several benchmark software to compare computer hardware especially nvidia GPU cards used for cuda programming.  One good free benchmark software is Maxon CineBench    , another is Unigine Haven

 

Here are surprising results generated from the new Blender Benchmark under its Blender Open data website program.

Quick summary/my findings:

  • less render time running Linux [LinumMint] than under Windows 10 [all things turned off], same hardware
  • SSD’s help

Linux run: Workstation with GTX1080 8Gb, GTX970 4Gb, 32Gb RAM, Quad core Intel processor. No SSD

Same hardware as above but run under Windows 10

Ran on same hardware, only using the GTX1080 8Gb , under Linuxmint – impressive resuly showing in my view and from cuda/nvidia research l did that the 4Gb of the 2nd graphics card limits the performance.

 

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Home PC #2  Results below, newer PC, no SSD, 2 x GTX560Ti

Below results from Alienware 17 [4 years old] with Samsung Evo 500Gb SSD, GTX860M

Adobe

Exploring Adobe CC

Tried out the latest versions of Adobe Creative cloud – CC, and l must say l am impressed over the new features and capabilities compared to the former Photoshop CS6, Lightroom etc.

Had about 16Gb 7800 files of HD/UHD pictures and videos from a recent vacation, using 3 cameras – 7DM2, Sony A7 and for UHD 4K videos the Panasonic Lumix G85 – Unfortunately l could not get Adobe CS6 Photoshop using Camera Raw 9.x.x to accept the Lumix RW2 [I only shoot pictures in RAW] images, and using the versatile Adobe DNG converter – which works – was a workflow step l didnt want to go through.
Solution, l downloaded a trial version of Adobe CC Photoshop, which came witht he laterst Camera Raw 10.x.x and both Photoshop/Lightroom opened and processed all Lumix files seamlessly.

Some screenshots:

Computer Hardware

Linuxmint 18.1 – Cuda 9.1 Toolkit

Updating to the latest cuda development toolkit on Linuxmint 18.1 [with a GTX 1080+970]

Notes:

Reference links:

First, update to R390 Driver

Terminal commands

sudo dpkg -i cuda-repo-ubuntu1704-9-1-local_9.1.85-1_amd64.deb

sudo apt-key add /var/cuda-repo-9-1-local/7fa2af80.pub

sudo apt-get update

sudo apt-get install cuda

Screenshots

Animation

PDX 3D City

Below are interim pictures and notes as l work on using open source tools [ Open street maps, blender etc] and non open source software [ESRI Cityengine, Autodesk Maya] to attempt making a 3D model of downtown Portland Oregon.

I first got interested in something like this while exploring Kludge City  Procedural Model MEL Script, written for Autodesk Maya by Ed Whetstone. Click here for his website.  To use his MEL scripts, simply copy the downloaded scripts from his website to your Maya scripts folder, in my case to:

C:\Users\Steve\Documents\maya\2015-x64\scripts

My goal is to create a 3D animated video clip flythrough video, using either Blender or Maya, using a basic looking 3d model of an easily recognizablle of downtown Portland, Oregon – not very 3D detailed, just basic building models with extruded heights to start like you see on Google Earth / Microsoft Bing Maps.

This post will be updated as more progress is made.

Screenshots.

KludgeCity from Autodesk Maya 3d Software

ed002 ed001

 

ed003

 

ed004

CityEngine

This powerful program uses a lot of memory and CPU, so be prepared if you use it – below shows it chewing up 6Gb out of my laptops 24Gb. Sometimes l have had to manually using windows task manager kill the cityengine process as well as Maya when the program seems frozen.

With Cityengine, wait a bit for the computations to complete. If the windows cursor is a simple spinning circle after a long while, then its most likely the program is stuck and needs to be restarted.

mem

 

mem1

Capture_osm_portland_ce2

Capture_osm_portland_ce1

Capture_osm_portland_ce

Capture_osm_portland

Capture_osm_java

7-22-2015 Updates

Below is the settings for using Pixars renderman as installed on my laptop with CityEngine

Capture_ce_renderman

CaptureCE2 CaptureCE1

below is with some heights applied, something is still wrong with the CE rule script.

CaptureCE3

 

7/28/2015

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Blender

Renderman

Finally got the free Pixar Renderman 19 non-commercial version [click here for the software] installed and working on Maya 2015 as shown below. It took a while for those of us who subscribed to the waiting list to get this software, its about 1Gb for the windows version, and installation requires a login registered with Pixar. The nin windows version is in rpm format [Fedora] which l am yet to try out.

Below animated movie Lava was rendered by Pixar using Renderman

Test renders will come later as l try this out.

Program file sizes

CaptureRM

 

Renderman showing up on menu, plugin and Render window, from Maya 2015

Capture_renderman

Some screenshots below from this new development, PRMan for Blender:

Capture_renderman001_002 Capture_renderman001