Three different cameras, same environment, same iso 200, same Tungsten WB, 50mm
8 pictures, F1.8, 2.8, 5.6, 8, 11, 16, 22, Automatic mode.
Let me know what you think, and which you prefer, by Set number and Camera – Thanks.
Click on any of the pictures if you wish for a larger version.
Tried out the latest versions of Adobe Creative cloud – CC, and l must say l am impressed over the new features and capabilities compared to the former Photoshop CS6, Lightroom etc.
Had about 16Gb 7800 files of HD/UHD pictures and videos from a recent vacation, using 3 cameras – 7DM2, Sony A7 and for UHD 4K videos the Panasonic Lumix G85 – Unfortunately l could not get Adobe CS6 Photoshop using Camera Raw 9.x.x to accept the Lumix RW2 [I only shoot pictures in RAW] images, and using the versatile Adobe DNG converter – which works – was a workflow step l didnt want to go through.
Solution, l downloaded a trial version of Adobe CC Photoshop, which came witht he laterst Camera Raw 10.x.x and both Photoshop/Lightroom opened and processed all Lumix files seamlessly.
Some HDR pictures – click here.
Sony A7 Firmware ILCE-7 System Software Update.
Be certain you wish to upgrade your camera, at your own risk!
Click here to download the firmware update for the Sony A7. Click here for the general link for other Sony Alpha cameras.
See step photographs: It takes about 5-10 mins when you get to the updating part.
Sample photos you usually see on a demo Mac-Apple PC.
Red Fibonacci render [using Blender] from a model by Reynante Martinez
Below are interim pictures and notes as l work on using open source tools [ Open street maps, blender etc] and non open source software [ESRI Cityengine, Autodesk Maya] to attempt making a 3D model of downtown Portland Oregon.
I first got interested in something like this while exploring Kludge City Procedural Model MEL Script, written for Autodesk Maya by Ed Whetstone. Click here for his website. To use his MEL scripts, simply copy the downloaded scripts from his website to your Maya scripts folder, in my case to:
My goal is to create a 3D animated video clip flythrough video, using either Blender or Maya, using a basic looking 3d model of an easily recognizablle of downtown Portland, Oregon – not very 3D detailed, just basic building models with extruded heights to start like you see on Google Earth / Microsoft Bing Maps.
This post will be updated as more progress is made.
KludgeCity from Autodesk Maya 3d Software
This powerful program uses a lot of memory and CPU, so be prepared if you use it – below shows it chewing up 6Gb out of my laptops 24Gb. Sometimes l have had to manually using windows task manager kill the cityengine process as well as Maya when the program seems frozen.
With Cityengine, wait a bit for the computations to complete. If the windows cursor is a simple spinning circle after a long while, then its most likely the program is stuck and needs to be restarted.
Below is the settings for using Pixars renderman as installed on my laptop with CityEngine
below is with some heights applied, something is still wrong with the CE rule script.
Blender Foundation tears of Steel notes l found useful.
“80,000 frames, each in OpenEXR half float files, in [16-bit] 4096 x 2160 pixels. ”
Pictures shot using the (4k native sensor) Sony F65 camera.