I get the below error message snippet a lot while trying to compile Nvidia Cuda 10 samples for testing Cuda GPU development [ c++ code]:
The Windows SDK version 10.0.15063.0 was not found. Install the required version of Windows SDK or change the SDK version in the project property pages or by right-clicking the solution and selecting “Retarget solution”.
145>Done building project “topologyQuery_vs2017.vcxproj” — FAILED.
Solution l have found is to double check the Visual Studio 2017 installer and check installing below. It seems even though l have a full VS 2017 installation with all the default sections installed, a more recent SDK is installed on my workstation.
I run Windows 10 Home together with Visual Studio 2017 Enterprise Edition, and have Nvidia Cuda 10 installed for GPU programming.
After doing above, l was able to successfully compile most of the Cuda Code samples as shown below, without the previous error. Yes!!
I’ve used several benchmark software to compare computer hardware especially nvidia GPU cards used for cuda programming. One good free benchmark software is Maxon CineBench , another is Unigine Haven
Here are surprising results generated from the new Blender Benchmark under its Blender Open data website program.
Quick summary/my findings:
- less render time running Linux [LinumMint] than under Windows 10 [all things turned off], same hardware
- SSD’s help
Linux run: Workstation with GTX1080 8Gb, GTX970 4Gb, 32Gb RAM, Quad core Intel processor. No SSD
Same hardware as above but run under Windows 10
Ran on same hardware, only using the GTX1080 8Gb , under Linuxmint – impressive resuly showing in my view and from cuda/nvidia research l did that the 4Gb of the 2nd graphics card limits the performance.
Home PC #2 Results below, newer PC, no SSD, 2 x GTX560Ti
Below results from Alienware 17 [4 years old] with Samsung Evo 500Gb SSD, GTX860M
Android Development Screen shots Notes, showing my settings, and most especially space costs on my dual OS laptop.
I dual boot into Windows 10 or Ubuntu 16 on my laptop, l find the later faster and more Android sdk development simpler since l have to disable Hyper-V which l need on Windows 10 if l setup my full Android development on it – including emulator for testing.
Note, the complete tools below l chose and use take a lot of space. In my case, 30Gb, so plan accordingly.
Choice of SDK platforms.
My current phone is the LGG5 – running Android 7.0, however l also own an older Nexus 6 [no sim card/wireless plan] which l use for Android development testing running Android 7.1.1 [google nexus phones get the latest android releases frirst, unfortunately at least the nexus 6P not 6 is required for Android Oreo/8] 🙁 , and one of my target platform is Ikechukwu’s older samsung galaxy tablet which runs Android lollipop 5.0.1
I also chose Android MM – Marshmellow 6.0.1 since l have a tester using that version residing in Jos/Lagos on his phone – onijec [click here for his twitter link].
I want to test developing a small birthday countdown app for Ikechukwu, see if this works on multiple Android versions, test and use my google developer account/playstore and non playstore app distribution – before diving into more deep stuff like geo location based apps l am more interested in.