Animation

Compiling FLIP Fluids for Blender 2.81 (Windows x64)

Screenshots and notes as l compiled this add-on, for Blender 2.81

Reference
Compiling FLIP Fluids for Blender (Windows x64)

Tools

Master flip fluids file downloaded from Github – click here    samples click here

Visual Studio 2017 Community Edition 15.9.17 – click here

CMake-gui  3.16.0-rc04 – click here

Windows 10 x64

Nvidia Cuda 10.1 + OpenCL 1.2 installed

Screenshots






 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

After a lot of issues with the process above, l discovered below and successfully got the addon compiled

Update:

5 days, and still baking a example scene at 400 resolution!!!

Cascading Water Feature scene

graphics

Essential lighting…

Working on mastering lighting in 3Ds max. Seems photometric lights placed around the object like a halo is very crucial. Playing/learning graphics meets a “balancing the use of both sides of ones brain” goal in me.
See below images. First shows the setup l now have in 3ds max. Next was the original render using mental ray. Then better lighting, then came photometric lights placed at a reasonable distance above the curve of the beamer [bmw].
3dmax_car_setup

bmw_light001a_400

bmw_light001_400

bmw_light002_400